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AI Insights · Timothy · July 2021

Top 5 Boxing Games on Android in Latin America Q2 2021

Discover the performance trends of the top 5 boxing games on Android in Latin America during Q2 2021, based on weekly downloads, revenue, and active users.

Top 5 Boxing Games on Android in Latin America Q2 2021

Performance of Top 5 Boxing Games on Android in Latin America in Q2 2021

I, The One — Fun Fighting Game

"I, The One — Fun Fighting Game" from CASUAL AZUR GAMES saw a varied performance in Q2 2021. Weekly revenue showed fluctuations, peaking at $36 in early May and ending the quarter at $31. Downloads experienced a steady decline from 147K in early April to approximately 71K by the end of June. Active users also followed a downward trend, starting at 333K and decreasing to 215K.

Gym Heros: Fighting Game

"Gym Heros: Fighting Game" by Fighting Arena had a mixed quarter. Revenue reached $15 in mid-April but dipped significantly in the following weeks, hovering around $7 towards the end of June. Downloads showed a downward trend from 120K at the beginning of April to around 60K by late June. Active users decreased from 423K to 233K over the same period.

Gang Boxing Arena

CASUAL AZUR GAMES' "Gang Boxing Arena" exhibited fluctuating performance. The highest weekly revenue was $45 in late April, while it ended June at $31. Downloads saw an initial spike to 110K in mid-April but stabilized around 70K towards the end of June. Active users increased from 85K at the beginning of April to a peak of 158K mid-month, before settling at 116K by the end of the quarter.

Bad Girls Wrestling Game

"Bad Girls Wrestling Game," another title by Fighting Arena, saw moderate revenue with peaks of $17 in late May and June. Downloads were consistent, starting at 119K in late March and ending at 72K in late June. Active users began at 212K and decreased to around 126K by the end of the quarter.

Karate Fighter: Fighting Games

Fighting Arena's "Karate Fighter: Fighting Games" had no revenue recorded for Q2 2021. Downloads started at 90K in late March, fluctuated throughout the quarter, and ended at 36K in late June. Active users decreased significantly from 271K in late March to 129K by the end of June.

Data for these trends comes from Sensor Tower, providing more insights into the performance of mobile applications.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021